Research on 3 language learning apps to gain insight on positive and negative aspects.
User Research
User interviews detailing the personal interaction and perception of learning a language via an application.
User persona
Fictional persona based on user and market research. This analysis helps to create an understanding of a user’s journey from discovery to use.
Information Architecture
A visual understanding of how the use of the product flows from beginning to end. This visualization helps to identify issues in specific tasks.
Wireframe prototyping
Low fidelity mockup of “Scribe,” a language learning app of my own.
Usability Testing
Testing of the Scribe low fidelity prototype through a user testing service called Prott. This session tested four tasks with user feedback and analysis of issues.