Competative Research Analysis

Research on 3 language learning apps to gain insight on positive and negative aspects.

User Research

User interviews detailing the personal interaction and perception of learning a language via an application.

User persona

Fictional persona based on user and market research. This analysis helps to create an understanding of a user’s journey from discovery to use. 

Information Architecture

A visual understanding of how the use of the product flows from beginning to end. This visualization helps to identify issues in specific tasks.

Wireframe prototyping

Low fidelity mockup of “Scribe,” a language learning app of my own.

Usability Testing

Testing of the Scribe low fidelity prototype through a user testing service called Prott. This session tested four tasks with user feedback and analysis of issues.

Scribe Story

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